/*****************************************************************
 M3D Engine v0.1

 file: myd_material.h
 Created: 16/11/09
*****************************************************************/

#ifndef MYD_MATERIAL_H
#define MYD_MATERIAL_H

#include "system/myd_system.h"

namespace myd
{
	class MYD_API Material
	{
		public:
			Material(void);
			~Material(void);
			D3DCOLORVALUE   Diffuse;        /* Diffuse color RGBA */
			D3DCOLORVALUE   Ambient;        /* Ambient color RGB */
			D3DCOLORVALUE   Specular;       /* Specular 'shininess' */
			D3DCOLORVALUE   Emissive;       /* Emissive color RGB */
			float           Power;          /* Sharpness if specular highlight */
	};
/*
	class MYD_API Material
	{
		public:
			Material(void);
			~Material(void);

			Material	  MatD3D;
			LPSTR         pTextureFilename;
	};*/

}//end namespace
#endif //MYD_MATERIAL_H